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Scripts Executing Properly in Roblox Studio's Play Solo But Not on the Server?

Asked by 8 years ago

Whenever I create a script that involves functions and "game.Players.LocalPlayer." It works when I use it in ** play solo**. When I go to the actual game after publishing it to Roblox, the scripts do not work in the server.

Are there any solutions for this?

function onTouched()
    if game.Players.LocalPlayer.Character.Shirt.ShirtTemplate ~= 0 then game.Players.LocalPlayer.Character.Shirt.ShirtTemplate = 0 end
    wait()
    script.Parent.Search:play()
    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 2
    wait(5)
    script.Parent.Search:Pause()
game.Players.LocalPlayer.Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=235795107"
    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16



end

script.Parent.Touched:connect(onTouched)
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Can't use LocalPlayer in an ordinary script. Look for the LocalScript object and use that. funyun 958 — 8y
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Make sure that whatever code you're using "LocalPlayer" in is a localscript in somewhere like ReplicatedFirst, StarterPack, StarterGui Goulstem 8144 — 8y
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Nonononono. You're probably going to leave it in StarterPlayerScripts in the StarterPlayer folder, unless you're making a hopperbin or a gui or something. It would be helpful if you edited your question and added a script you made using LocalPlayer. funyun 958 — 8y
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And there's that. funyun 958 — 8y

2 answers

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Answered by
funyun 958 Moderation Voter
8 years ago

This doesn't really pertain to the actual question, but you do not need a local script to make what you're trying to make. Just use a normal script and put it in the part that you're going to touch.

part = script.Parent
template = "" --Copypaste the shirt template.
cooldown = false

part.Touched:connect(function(hit)
    if cooldown == false then
        cooldown = true

        if game.Players:GetPlayerFromCharacter(hit.Parent) then --We're going to see if there's a player whose character is touching the part.
            for _, v in pairs(hit.Parent:GetChildren()) do --Let's look through the character model.
                if v:IsA("Shirt") then v:Destroy() end --If we find a shirt, we DESTROY it.
            end
            --Now that we've DESTROYED all the shirts...

            local shirt = Instance.new("Shirt", hit.Parent) --We clone the new shirt and give it to the character.
            shirt.ShirtTemplate = template
        end

        wait(2)
        cooldown = false
    end
end)
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Answered by 8 years ago

Why it only works in solo mode

It only works in studio solo mode since you're using a local script inside of a part, unless your part is a descendant of the player than it should work, but I highly doubt that! LocalScripts don't run if it isn't where is should be, it's like a script in ServerStorage, it won't run at all. The reason it works in studio is because, LocalScripts act like regular scripts in solo. This is to see if your script WOULD work. This is the reason that LocalScripts can use ServerStorage in solo but not in studio. But I mostly think that in solo you're all by yourself and in solo the whole game runs on client. That is the reason it is working in solo mode. I know this because in test mode 2 windows come up, * The Studio where you're testing your game * The SERVER In solo mode there is no server that is being opened.

Summary

Solo mode only runs on client side, there is not server since solo runs on client. (I was surprised Goulstem didn't get this :)


Script as a RegularScript

Use GetPlayerFromCharacter to get the player. You don't even need to get the player, all you need is the Character.

script.Parent.Touched:connect(function(part)
    local h = part.Parent:WaitForChild("Humanoid")
    if part.Parent:FindFirstChild("Shirt") then
        part.Parent.Shirt:Destroy() --No shirt, better than changing the ID
        wait()
        script.Parent.Search:Play()
        h.WalkSpeed = 2
        wait(5)
        script.Parent.Search:Stop() --Use Stop not pause to reset the audio every time it plays.
        h.WalkSpeed = 16
        Instance.new("Shirt", part.Parent).ShirtTemplate = "http://www.roblox.com/asset/?id=235795107"
    end
end)

Script as LocalScript

workspace.ShirtChanger.Touched:connect(function()
    local char = game:GetService("Players").LocalPlayer.Character
    wait()
    char.Humanoid.WalkSpeed = 2
    char.Shirt:Destroy()
    workspace.ShirtChanger.Search:Play()
    wait(5)
    workspace.ShirtChanger.Search:Stop()
    char.Humanoid.WalkSpeed = 16
    Instance.new("Shirt", char).ShirtTemplate = "http://www.roblox.com/asset/?id=235795107"
end)


Hope it helps!

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