I've been trying to do pathfinding for click to move. For that I need to invoke a RemoteFunction inside ReplicatedStorage, it keeps saying it can't find a RemoteFunction child under ReplicatedStorage. I tried moving it to ServerStorage, and even workspace, nothing.
Here's how I create the Remotefunction. In another script, a LocalScript, I try to invoke the RemoteFunction.
local pathfindingService = game:GetService("PathfindingService") local pointModel = Instance.new("Model") pointModel.Name = "Points" pointModel.Parent = game.Workspace local remotefunction=Instance.new("RemoteFunction") remotefunction.Parent=game.ReplicatedStorage
And how I invoke it:
local points = workspace.RemoteFunction:InvokeServer(mouse.Hit.p)
ENTIRE SCRIPT OF WHERE I CREATE THE REMOTE
local pathfindingService = game:GetService("PathfindingService") local pointModel = Instance.new("Model") pointModel.Name = "Points" pointModel.Parent = game.Workspace local remotefunction=Instance.new("RemoteFunction") remotefunction.Parent=game.ReplicatedStorage remotefunction.OnServerInvoke=function(player,target) local start=player.Character.Torso.Position local path = pathfindingService:ComputeRawPathAsync(start, target, 500) for _, point in pairs(pointModel:GetChildren()) do point:Destroy() end local points = path:GetPointCoordinates() for _, point in pairs(points) do local part = Instance.new("Part") part.Parent = pointModel part.FormFactor = Enum.FormFactor.Custom part.Size = Vector3.new(1,1,1) part.Position = point part.Anchored = true part.CanCollide = false end if path.Status == Enum.PathStatus.FailStartNotEmpty or path.Status == Enum.PathStatus.FailFinishNotEmpty then print("Compute failed") return {} end return path:GetPointCoordinates() end