Trying to give tools to certain players. Tools are in the ServerStorage already. No errors appear or anything, not sure what's wrong.
Allowed = {"Player"} local MK48 = game.ServerStorage["Mk-48"] local MK17 = game.ServerStorage["Mk-17"] local EV = game.ServerStorage["Explosive vest"] function onPlayerSpawned(p) for _,v in pairs(Allowed) do if p.Name:lower() == v:lower() then MK48:clone().Parent = p.Backpack MK17:clone().Parent = p.Backpack EV:clone().Parent = p.Backpack end end end game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function() onPlayerSpawned(p) end) end)
Allowed = {"Player"}
local MK48 = game.ServerStorage["Mk-48"] local MK17 = game.ServerStorage["Mk-17"] local EV = game.ServerStorage["Explosive vest"]
function onPlayerSpawned(p) for _,v in pairs(Allowed) do if p.Name:lower() == v:lower() then MK48 = MK48:clone() MK48.Parent = p.Backpack MK17 = MK17:clone() MK17.Parent = p.Backpack EV = EV:clone() EV.Parent = p.Backpack end end end
game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function() onPlayerSpawned(p) end) end)