Not Local script but a Game script. So not like:
g = game.ReplicatedStorage.LinkedSword:Clone() g.Parent = game.Players.LocalPlayer.Backpack
So how would I give everyone in the game a linked sword from the Replicated Storage with only 1 script?
Heres a better version of the person's answer.
[1] : Make a table of game.Players so its userdata
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[2] : Clone the Sword from the service
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[3] : Parent the new object
for i, v in pairs( -- in pairs is a basicly a table explorer.. it will get the table game.Players:GetChildren() -- in this case :GetChildren() creates a table ( {} <-- ) ) do local NewObj = game:GetService("ReplicatedStorage").LinkedSword:Clone() -- we clone the object -- So that the original object doesnt remove itself and your NOT able to clone it again NewObj.Parent = v.Backpack -- the "v" is the player so v.Backpack reparents the cloned object to the correct parent end
for i, v in pairs(game.Players:GetChildren()) do g = game:GetService("ReplicatedStorage").LinkedSword:clone() g.Parent = v.Backpack end