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How would one go about making an efficient animation code?

Asked by
saenae 318 Moderation Voter
8 years ago

Hey guys, I've decided to make a make-shift animation code, since I can't really afford to pay for animations every time I'd like to make one. I've done this several times before, but I can't help but feel that they're a tad inefficient. My current setup is as follows; I weld all of the body-parts to the rootpart. I then interpolate between two positions for each part, using coroutines to animate them all at once. I follow up by simply dewelding the parts. I'm looking for a new concept, if anyone has any ideas. If you need more info on what I already have, feel free to ask, and I'll do my best to answer. Thanks so much ^^.

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Answered by 8 years ago

It might just be simpler to use ROBLOX's new plugin to make animations in ROBLOX studio.

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As was said before, use of those animations is paid for, and I can't really afford it. Thanks for answering though :). saenae 318 — 8y
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Answered by
woodengop 1134 Moderation Voter
8 years ago

Actually, The ROBLOX animation used to have Paid Access because It was during it's beta, now It is free to use! I recommend the ROBLOX Animation for smooth and easy editing.

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Seriously? Didn't know that. I'm still gonna mess around with the idea, but I might use Roblox's for now. Thanks! ^^ saenae 318 — 8y

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