I've seen TextLabels that update without respawning you.... but mine won't. The text changes, but the game won't update. Saying print(game.StarterGui.ScreenGui.Frame.TextLabel.Text) shows the outcome, which is the text I want it to be, but it won't update unless I respawn myself. Help?
Use Changed event!
This fires whenever some property of something changes:
workspace.Changed:connect(function() print("Workspace changed!") end) workspace.Name = "Worksp@ce"
To do this, just do the samething as I did with workspace
--LocalScript local plyr = game:GetService("Players").LocalPlayer game:GetService("StarterGui").ScreenGui.Frame.TextLabel.Changed:connect() plyr.PlayerGui.ScreenGui.Frame.TextLabel.Text = game.StarterGui.ScreenGui.Frame.TextLabel.Text end)
The problem is you're changing the screengui's text not the playergui. Instead of doing Changed you could do:
--Normal Script function text(message) for _,plyr in pairs(game:GetService("Players"):GetPlayers()) do plyr.PlayerGui.ScreenGui.Frame.TextLabel.Text = message end end text("Testing") --Replace "Testing" with the message. This way you can keep changing it wait(3) text("Hi")
Hope it helps!
First of all, GUI's should be scripted with a LocalScript. All changes you see for your character are changes to that GUI on your Client and to view it, you would go Players>PlayerName>PlayerGui>GUIHierarchy...
So, your problem is that you're looking at the GUI that is in StarterGui which is receiving NO changes! I don't know if the printing is happening in edit mode or what you're actually trying to do but I will tell you some information bellow that may be of help.
First, you need to print the Text from the GUI on your Client. If you're doing this from a LocalScript then here's an example of what you'd do:
print(game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame.TextLabel.Text)
Like I said, I don't know exactly what you're doing so I cannot give a very useful example with a Script, but here is two:
print(game.Players.EraGamerXI.PlayerGui.ScreenGui.Frame.TextLabel.Text)
game.Players.PlayerAdded:connect(function(player) print(player.PlayerGui.ScreenGui.Frame.TextLabel.Text) end)
Ask any questions in Comments if needed and accept if I helped!