I have a script which deletes a brick named "BuildingBrick" when it Cframes through another brick with a script. "Buildingbrick" is anchored. How would I make this script work even if cancollide is set to false?
Script:
while wait(.1) do local parts = script.Parent:GetTouchingParts() for i, part in pairs(parts) do if part.Name == "BuildingBrick" and part.Anchored then part.Anchored = false part:Destroy() end end end