I am not looking for someone to tell me to use the .Touched event. I am looking for a way to use 2x8 points that I know form rectangular prisms and detect if they intersect one another. So how would you go about doing this efficiently?
Try using Region3! I'm not quite familiar with it, and as far as I've seen, it's quite buggy... I've tried using it in the past, but it wasn't efficient for me. Either I was a terrible scripter, or it's plain buggy. Take a look at it here!
maybe try
if Game.Workspace.Part.CanCollide = true do println("ITS INTERSECTING") else println("its not touching so yolo")
Dont know if it works but i just made that randomly in like 10 seconds