Ok, I have made it to where music starts when the cutscene starts, and the music ends when the cutscene ends, however, now I havent been able to figure out how to start a different song once the cut scene it over,, within the script i have these :
game.Workspace.Sound:stop() game.Workspace.Sound2:play()
Both of these are at the end of the cutscene script, the stop works, however the start doesnt, if you have any furthur questions, ask, thanks.
turns out this code is outdated Ive seen maybe try something like this
put a sound in workspace like this insert object>sound> then change the property sound id to the sound code and then put this
then put a local script in the starter GUI I REPEAT A LOCAL SCRIPT this is where everyone fails so PUT A LOCAL SCRIPT
then delete that ugly hello world thing then put this Game.Workspace.Sound:play()
if this works contact me ill try something else
Are the sounds placed in Workspace? Are the sounds placed in something? Example:
game.Workspace.brick.Sound2:play()
Or if the keywords are incorrect? If not reply to me, and I will give you a script as fast as possible. -XxLordOfDoomerzxX