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How to put an explosion in random bricks in a model?

Asked by
Nidoxs 190
9 years ago

So I have a Model of a couple of bricks and I want the script to add explosions to every brick but randomly and with a random time. I have tried to do it but it wont work. Here is what I have :

local g = script.Parent.Parent.Fire:GetChildren()
        for i = 1, #g do
            local f = Instance.new("Explosion", script.Parent)
    f.Position = i[g]
    f.BlastPressure = 0
    f.BlastRadius = 20
    local s = script.Parent.Explosion2
    s:Play()
    wait(math.random(1,3))
        end
    end
end

Output: Workspace.Model.Model.Script:4: attempt to index local 'i' (a number value)

2 answers

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Answered by
Scriptree 125
9 years ago

You were trying to make the position of the explosion as the number of (g) in the table(i) That should be reversed to g[i] not i[g] Ex: table[number] You also forgot to add the .Position after the g[i]. Also, you weren't parenting the explosion to the part, you were parenting it to whatever the script is in I parented each explosion to the part it belongs to Lastly, you had too many ends, you should only have one end.

local g = script.Parent.Parent.Fire:GetChildren()

for i = 1, #g do
    local f = Instance.new("Explosion", g[i]) -- parenting each explosion to the part it belongs to
    f.BlastPressure = 0
    f.BlastRadius = 20
    f.Position = g[i].Position -- positioning it to the part it belongs to
    local s = script.Parent.Explosion2
    s:Play()
    wait(math.random(1,3))
end

That's basically all, you were on the right track! Hope I helped :D

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Answered by 9 years ago

1 3 2

HELLO

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