When I clone the model (a car basically) into the workspace from serverstorage, the weld breaks, but when I already have it inserted when I start the game it is ok.
elseif string.lower(message:sub(1, 16)) == ':load bluepickup' and MainModule.CheckAdmin(player) == true then if CheckVehicle(game.ReplicatedStorage.CurrentMap.Value) then game.Workspace.Vehicles.Pickups.BluePickupModel:ClearAllChildren() local map = game.ReplicatedStorage.CurrentMap.Value local model = game.ServerStorage.PickupStorage:FindFirstChild(map).BluePickup:Clone() model.Parent = game.Workspace.Vehicles.Pickups.BluePickupModel end
Thanks
you need to use the method MakeJoints() which will do the welding again. Let me know if this doesn't work or wasnt what you wanted!
model:MakeJoints()--Do this after parenting it into workspace