Im trying to make a script where when you get a kill in my game, a message comes up on the screen saying nice kill. The message types out on the screen so it needs to be placed in the gui. But I only want is to be placed in the gui when that player gets a kill, and then I want it removed from the gui after its finished. Heres what I got so far. The name of my gui is called (killmessage) and right now, its located in the Lighting.
I noticed that you put:
if killer ~= player then -- and game.Lighting:FindFirstChild(KillMessage):Clone().Parent = player.PlayerGui -- look, to player's player GUI. Why's that?
A little Mistake, I guess.