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Changing humanoid lines?

Asked by 9 years ago

Hello, I have this 1 script that I am having a hard time configuring. I need it to be formatted to support a "Zombie" humanoid rather than a "Humanoid" humanoid. I have tried to change out certain parts, yet it made the model stuck. Any chance of help would be greatly appreciated!

1st Script

local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")

function findNearestTorso(pos)
    local list = game.Workspace:children()
    local torso = nil
    local dist = 20
    local temp = nil
    local human = nil
    local temp2 = nil
    for x = 1, #list do
        temp2 = list[x]
        if (temp2.className == "Model") and (temp2 ~= script.Parent) then
            temp = temp2:findFirstChild("Torso")
            human = temp2:findFirstChild("Humanoid")
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
                if (temp.Position - pos).magnitude < dist then
                    torso = temp
                    dist = (temp.Position - pos).magnitude
                end
            end
        end
    end
    return torso
end

function Hit(hit)
    local human = hit.Parent:FindFirstChild("Humanoid")
    if human ~= nil then
        human.Health =  human.Health -0
    end
end

larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)

while true do
    wait(0.1)
    local target = findNearestTorso(script.Parent.Torso.Position)
    if target ~= nil then
        script.Parent.Zombie:MoveTo(target.Position, target)
    end
end
0
By stuck, do you mean it's not moving to the target, or it cannot move at all? drew1017 330 — 9y
0
Yes, its not moving at all. GameBuilderModerator 0 — 9y
0
You did not create this code; I have seen it before (ROBLOX's older AI NPCs). Please attempt to create the code first. :P Also, does the NPC have an 'Animate' by any chance? Because, once I created my own code for this purpose, but, it didn't move at all until I added an 'Animate' to the NPC. :P TheeDeathCaster 2368 — 9y

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