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making lobby for game, which then teleports players into a free for all game, what wrong?

Asked by 9 years ago

local oldMessage = "" local minPlayers = 2

function teleportAllPlayers() local target = CFrame.new(workspace.TeleportTarget.Position) for i, player in ipairs(game.Players:GetChildren()) do player.Character.Torso.CFrame = target + Vector3.new(0, 5, 0) player.Playing.Value = 1 --add an offset of 5 for each character end end

function message(message) if oldMessage ~= message then oldMessage = message print(message) end end

function playersCurrentlyPlaying() for i, player in ipairs(game.Players:GetChildren()) do if player.Playing.Value == 1 then return true end end return false end

game:GetService('Players').PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() player.Playing.Value = 0 end) end)

local playing = Instance.new("IntValue", player)
playing.Value = 0
playing.Name = "Playing"

end)

while(true) do wait(10) if #game.Players:getPlayers() >= minPlayers then if playersCurrentlyPlaying() then message("Waiting for the current game to end...") else message("There are enough players for a new game! Teleporting...") wait(4) teleportAllPlayers() end else message("Waiting for more players...") end end

whats wrong with this script? i got it off of roblox wiki

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Please put all the code in a code block please YellowoTide 1992 — 9y

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