local oldMessage = "" local minPlayers = 2
function teleportAllPlayers() local target = CFrame.new(workspace.TeleportTarget.Position) for i, player in ipairs(game.Players:GetChildren()) do player.Character.Torso.CFrame = target + Vector3.new(0, 5, 0) player.Playing.Value = 1 --add an offset of 5 for each character end end
function message(message) if oldMessage ~= message then oldMessage = message print(message) end end
function playersCurrentlyPlaying() for i, player in ipairs(game.Players:GetChildren()) do if player.Playing.Value == 1 then return true end end return false end
game:GetService('Players').PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() player.Playing.Value = 0 end) end)
local playing = Instance.new("IntValue", player) playing.Value = 0 playing.Name = "Playing"
end)
while(true) do wait(10) if #game.Players:getPlayers() >= minPlayers then if playersCurrentlyPlaying() then message("Waiting for the current game to end...") else message("There are enough players for a new game! Teleporting...") wait(4) teleportAllPlayers() end else message("Waiting for more players...") end end
whats wrong with this script? i got it off of roblox wiki