Hey! I know I recently posted a question, but I am pretty confused right now. I am not getting any error, but the script just doesn't want to work.
local p=game:GetService("PathfindingService") local torsos={} for _,v in pairs(workspace.People:GetChildren())do for _,w in pairs(v:GetChildren())do for _,z in pairs(w:GetChildren())do if z.Name=="Torso"then torsos[#torsos+1]=z end end end end for _,v in pairs(workspace.People:GetChildren())do wait(.1) spawn(function() while wait()do local target=torsos[math.random(1,#torsos)] local path=p:ComputeRawPathAsync(v.Torso.Position,target.Position,500) if path.Status==Enum.PathStatus.Success then local points=path:GetPointCoordinates() for _,point in pairs(points)do local part,P=workspace:FindPartOnRay(Ray.new(point,Vector3.new(0,-10,0))) if part then point=P points[_]=P end end local br=false local distance; for _=1,#points,2 do local point=points[_] if br then break end local count=0 repeat count=count+1 if count>100 then br=true break end v.Humanoid:MoveTo(points[math.min(#points,_+1)]) if point.Y>=v.Humanoid.Torso.Position.Y-1 then v.Humanoid.Jump=true end distance=(point*Vector3.new(1,0,1)-v.Torso.Position*Vector3.new(1,0,1)).magnitude wait() until distance<5 end else v.Humanoid:MoveTo(v.Torso.CFrame*Vector3.new(0,0,5)) end end end) end