function NuclearSequence() game.Lighting.Ambient = Color3.new(190,109,0) game.Lighting.OutdoorAmbient = Color3.new(190,109,0) game.Lighting.Brightness = 150 game.Lighting.FogEnd = 5 k = Instance.new("Explosion", game.Workspace) k.ExplosionType = "NoCraters" k.BlastRadius = Vector3.new250000000000000000000 k.BlastPressure = 2500 k.Position = Vector3.new(0,13.6,0) for i=1,149 do game.Lighting.Brightness = game.Lighting.Brightness - 1 game.Lighting.FogEnd = game.Lighting.FogEnd + 670 wait(.5) end game.Lighting.Ambient = Color3.new(117,117,117) game.Lighting.OutdoorAmbient = Color3.new(128,128,128) end
It creates no explosion, everything else works correctly.
It does create an Explosion, but the BlastRadius is too high, so it is reset to 100. Explosions just don't go over 100, sadly.