How can I make an arena where upon entrance, the player receives a sword to battle with, but when they exit the arena, the swords disappear. It's ok if it deletes everything in their inventory, too.
The one in MicBlang's ROBLOX doation center is something that I'm looking for.
Thanks in advance,
FredMango
You keep the tool in server storage. Then when the players enter the arena you cycle through them using a for loop and give them swords, at the end you cycle through them again, removing all the tools. Please at least attempt to script something it helps us out and it will personally help you get better with scripting, overall though a good question and explanation.
--When players are teleported to the arena -------Variables players{} = game.Players:GetPlayers() SWORDNAME = "" --Put your sword name here -------Main Script for i = 1, #players do newsword = game.ServerStorage:WaitForChild(SWORDNAME):Clone() newsword.Parent = players[i].Backpack end --When Players leave the arena for i = 1, #players do players[i].Backpack:WaitForChild(SWORDNAME):Destroy() end
Let me know if this doesn't work or you need more help.
I used a free model teleport blocks for the teleporting, and this is the script I did for the one block that takes the players into the arena. What did I do wrong? (I also put "Sword" in lighting.)
modelname="teleporter1d" ------------------------------------ players{} = game.Players:GetPlayers() SWORDNAME = "Sword" for i = 1, #players do newsword = game.ServerStorage:WaitForChild(SWORDNAME):Clone() newsword.Parent = players[i].Backpack end function onTouched(part) if part.Parent ~= nil then local h = part.Parent:findFirstChild("Humanoid") if h~=nil then local teleportfrom=script.Parent.Enabled.Value if teleportfrom~=0 then if h==humanoid then return end local teleportto=script.Parent.Parent:findFirstChild(modelname) if teleportto~=nil then local torso = h.Parent.Torso local location = {teleportto.Position} local i = 1 local x = location[i].x local y = location[i].y local z = location[i].z x = x + math.random(-1, 1) z = z + math.random(-1, 1) y = y + math.random(2, 3) local cf = torso.CFrame local lx = 0 local ly = y local lz = 0 script.Parent.Enabled.Value=0 teleportto.Enabled.Value=0 torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz)) wait(3) script.Parent.Enabled.Value=1 teleportto.Enabled.Value=1 else print("Could not find teleporter!") end end end end end script.Parent.Touched:connect(onTouched)