It works perfectly fine, but there is a bunch of lag when the script runs The script is inside a door and is only supposed to run once. It teleports you outside of the building, it sets anchored to false if there is a model inside of the model, it breaks glass, and unanchores everything else.
debounce = false script.Parent.Touched:connect(function(part) local h = part.Parent:FindFirstChild("Humanoid") if h then local plr = game.Players:GetPlayerFromCharacter(h.Parent) if plr and debounce == false then debounce = true wait() local clone = game.ServerStorage.ScreenGui:Clone() clone.Parent = plr.PlayerGui for i = 1,0,-.1 do wait() clone.Frame.BackgroundTransparency = i end plr.Character.Torso.CFrame = CFrame.new(155.3, 4.3, -28.1) -- teleporting wait() for i = 0,1,.1 do wait() clone.Frame.BackgroundTransparency = i end wait(1) local c = workspace.Building1:GetChildren() for i,v in pairs(c) do if v.ClassName == "Model" then local b = v:GetChildren() for i,_ in pairs(b) do _.Anchored = false -- unanchores every thing inside the model of the model(building1) end elseif v.Size == Vector3.new(10,0.2,10) then --checks if v is glass by checking size of a part wait() v.Parent = game.ServerStorage--sets parent local clone = game.ServerStorage.BGlass3:Clone() clone:SetPrimaryPartCFrame(v.CFrame) clone.Parent = workspace else v.Anchored = false--unanchores everything else end end end end end)
the scripts purpose is supposed to simulate a building being blown up. If you want to see the lag: http://www.roblox.com/games/73660217/Personal-Server
Yes, probably.. So what i'm thinking is your wait's are to small so, double the wait time.
wait(5) ... ... ... wait(5) ... ... ... -- Coding..