I'm making a plugin that will place a brick at the persons mouse position
I marked the areas in the code with comments on where I need help
with what i'm trying to accomplish
local version = "1.0.0" local plugin = PluginManager():CreatePlugin() local toolbar = plugin:CreateToolbar("Hello World Plugin") local button = toolbar:CreateButton( "Tree Creator", -- The text next to the icon. Leave this blank if the icon is sufficient. "Click to make tree!", -- hover text "" ) local On = false function OB1D(mousee) local HTarget = mouse.Target -- where I need help local HPosition = mouse.Hit.p local NewPart = Instance.new("Part") NewPart.Anchored = true NewPart.Parent = game.Workspace NewPart.Position = HPosition local Mesh = Instance.new("SpecialMesh", NewPart) Mesh.MeshId = "http://www.roblox.com/asset/?id=150251147" Mesh.Scale = Vector3.new(3.1, 3.1, 3.1) Mesh.TextureId = "http://www.roblox.com/asset/?id=150251554" NewPart.Size = CFrame.new(2, 3, 31.6) end mouse.mouseButton1Down:connect(function() local part = Instance.new("Part",game.Workspace) part.Position = mouse.Hit -- where I need help end); mouse.mouseButton1Up:connect(function() On=false; end); button.Click:connect(function() if On == true then On = false else On = true end end)
You need to pass the mouse as a parameter to the function
--ex mouse.MouseButton1Down:connect(function(Mouse) --mouse stuff here end)