Hey guys,
I've been wondering what I am missing in this script!
BadgeId = 160235804 game.Players.PlayerAdded:connect(function(p) if game:GetService("BadgeService"):UserHasBadge(p.userId, BadgeId) then script.Parent.Parent.Spawn.Visible = true script.Parent.Parent.Parent.OwnedBikes.Bike2.Visible = true else script.Parent:remove() wait(.01) end end) game.Workspace.ChildAdded:connect(respawned)
I don't see a problem with it but it should have worked. If anyone sees a problem I've overlooked, please say!
Cheers,
Michael
Forget it! :D
I just tried to over-complicate things. This works just the same!
if script.Parent.Parent.Parent.Parent.Parent.Parent.leaderstats.Level.Value >= 10 then script.Parent.Parent.Spawn.Visible = true script.Parent.Parent.Parent.OwnedBikes.Bike3.Visible = true else script.Parent.Parent.Spawn.Visible = false end