What is the function for finding a model if its within a certain range of a block? I guess it would be similar to the
function get_nearby_player()
function, but instead of a player it would be for a model. I don't know what function to use for that since as far as I know there isn't a "function if_block_distance < (distance) function as far as I know...
Thanks for any help!
well, it depends, if you want to know when a specific part is in range, than this should work;
local function in_Range(part1,part2,range) if (part1.Position - part2.Position).magnitude <= range then return true -- alternatively -- return part2 end return false -- alternatively -- return nil end debounce = false while wait(0.5) do if in_Range(game.Workspace.gate,game.Workspace.car,30) == true then if debounce == false then debounce = true game.Workspace.gate.CanCollide = false wait(3) game.Workspace.gate.CanCollide = true debounce = false end end end
or, if you want to see if any part in a model is in range, then replace the last part with this;
while wait(0.5) do if debounce == false then debounce = true local carModel = game.Workspace.carModel:GetChildren() for i = 1, #carModel do if in_Range(game.Workspace.gate,carModel[i],30) == false then debounce = false break end end if debounce == true then game.Workspace.gate.CanCollide = false wait(3) game.Workspace.gate.CanCollide = true end debounce = false end end
or if you want to know when any part at all is in range, I hate you.