I am making a script where when I hit spacebar, it makes the part go down by 0.5 of the Y position. This is the script from what I am trying to do:
UIS = game:GetService("UserInputService") Part = workspace.SpaceBar function ChangeSpace(InputObject) if InputObject.KeyCode == Enum.KeyCode.Space then Part.Position = Vector3.new(-53.7, 21, 22.4) wait(0.1) Part.Position = Vector3.new(-53.7, 21.5, 22.4) end end UIS.InputBegan:connect(ChangeSpace)
This script is actually from Redbullusa for when he answered my previous question. And so I changed it a little to something I am working on. I want it where if I hit spacebar, the part for it will go down and within 0.1 seconds, it goes back up to normal.
UIS = game:GetService("UserInputService") --The Service Part = workspace.SpaceBar --Part debounce = false --Debounce to prevent spamming UIS.InputBegan:connect(function(key, a) --Function if key.KeyCode == Enum.KeyCode.Space and not a and not debounce then --If pressed and debounce is false and a is false then... debounce = true --Debounce is true Part.CFrame = CFrame.new(-53.7, 21, 22.4) --Change Part's CFrame wait(.1) --Wait .1 seconds Part.CFrame = CFrame.new(-53.7, 21.5, 22.4) --Change Part's CFrame debounce = false --Debounce is false end --finished end)
Hope it helps!