I just added this player-audio script into my game:
game.Workspace.Sound:Play()
(It is located in the starter gui of my game, the actual sound is in the workspace.) the problem is,whenever someone else dies, or enters the game the audio starts over.I tries messing around a bit with this but to no avail. I am a REALLY new scripter and I have no idea how to fix this.
Anything I should add?
This is an easy fix!
Just put the sound in a Local Script inside the "ScreenGui."
Make the LocalScript as follows:
script.Sound:Play()
This should work. If not, leave a comment!
We'll.. Since you already added the script and there's no script for me to add put it in loop. Try that and let me know how hat went:) hope his helped:) and see if putting the script in workspace works:)