Hey guys,
I've been wondering what I am missing in this script!
BadgeId = 160235804 game.Players.PlayerAdded:connect(function(p) if game:GetService("BadgeService"):UserHasBadge(p.userId, BadgeId) then script.Parent.Parent.Spawn.Visible = true script.Parent.Parent.Parent.OwnedBikes.Bike2.Visible = true else script.Parent:remove() wait(.01) end end) game.Workspace.ChildAdded:connect(respawned)
I don't see a problem with it but it should have worked. If anyone sees a problem I've overlooked, please say!
Cheers,
Michael
Well, if you want it to be for a Gamepass, you need to use the PlayerHasPass method of the GamePassService. I see that you wanted it every time they respawn, but you didn't make a function named "respawned" to connect! The 'remove()' method is deprecated, so use :Destroy()
. Here's your script fixed up:
BadgeId = 160235804 game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function(char) if game:GetService("GamePassService"):PlayerHasPass(p, BadgeId) then script.Parent.Parent.Spawn.Visible = true script.Parent.Parent.Parent.OwnedBikes.Bike2.Visible = true else script.Parent:Destroy() end end) end)