Its like trying to change the char to a models char can anyone help?
Some things you could do:
There is a function called ClearCharacterAppearance()
. You know, it clears the character's shirts, pants, hats, even packages.
game:GetService("Players").LocalPlayer:ClearCharacterAppearance()
local plyr = game:GetService("Players").LocalPlayer function add() local s,p,h,t = Instance.new("Shirt", plyr.Character),Instance.new("Pants", plyr.Character),Instance.new("Hat", plyr.Character),Instance.new("ShirtGraphic", plyr.Character) s.Texture = "AssetHere" p.Texture = "AssetHere" --Edit hat t.Texture = "AssetHere" --s is shirt, p is pants, t is t-shirt end
Hope it helps!
Let's try something simple. We'll give them a specific shirt.
First thing, we need to get a shirt and place it inside a part (the same part your morph block is) and name it 'shirt'. Put a script inside the same part:
local shirt=script.Parent.shirt function touch(hit) if game.Players:findFirstChild(hit.Parent.Name) then stuff=hit.Parent:GetChildren() for i=1, #stuff do if stuff[i].ClassName=="Shirt" then --remove existing shirts stuff[i]:Destroy() end shirt:Clone().Parent=hit.Parent end end
This script isn't tested, but I hope it works.
-ds