I've seen in games anchor all players I've been trying to figure out how to anchor all players?
function AnchorPlayers() local players = game.Players:GetPlayers() for _, v in pairs(players) do if v.Character then v.Character.Torso.Anchored = true end end end AnchorPlayers()
So, we start a function called AnchorPlayers. Then we make a variable that stores a table of the players. We then go through that table of players and check if each player has a character model. If they do, anchor the torsos. Then we just end all the scopes and call the function.