So, I opened up a place on my account, and decided it was time to publish it as a Group Game to allow my brother to easily build maps, and so I could update without having to continuously switch accounts.
However, I noticed that the animations for running and jumping weren't playing. I was using custom animations for running and jumping, but they aren't loading in the Group Game. The same goes for any decals and particle images.
Script for loading animations:
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) if char then local hum = char:FindFirstChild("Humanoid") local animateScript = char:FindFirstChild("Animate") animateScript.walk.WalkAnim.AnimationId = 'http://www.roblox.com/asset/?id=203185287' animateScript.jump.JumpAnim.AnimationId = 'http://www.roblox.com/asset/?id=203185316' animateScript.fall.FallAnim.AnimationId = 'http://www.roblox.com/asset/?id=206600697' end end) end)
Everything works fine in the original copy of the game, but not the one published as a Group Game.
Animations tend to not work if you the owner of a game doesnt own them. If you created the group game, they should work. If someone else created it give them your animations and then it should work.