local part = workspace:WaitForChild("Test3"):WaitForChild("Move3") script.Parent.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then part.CFrame = part.CFrame * CFrame.Angles(0,0,math.pi/14) wait (1) part.CFrame = part.CFrame * CFrame.Angles(0,0,math.pi/-14) end end)
This is so far what I have done, I do not know what I could do to make more than one brick rotate together on the same pivot.