function steppedOn(part, hit) parent = part.Parent if game.Players:GetPlayerFromCharacter(parent) then parent.Torso.Transparency = 1 parent["Left Leg"].Transparency = 1 parent["Left Arm"].Transparency = 1 parent["Right Leg"].Transparency = 1 parent["Right Arm"].Transparency = 1 parent["Head"].Transparency = 1 end end script.Parent.Touched:connect(steppedOn)
So what I am trying to do, is make it so when you touch the spawn point it turns your guy into a "custom" character from a model. But I don't know how I would go about doing this.