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How would I go about making a "custom" character? [SOLVED]

Asked by 9 years ago
function steppedOn(part, hit) 
parent = part.Parent
if game.Players:GetPlayerFromCharacter(parent) then
      parent.Torso.Transparency = 1 
      parent["Left Leg"].Transparency = 1
      parent["Left Arm"].Transparency = 1
      parent["Right Leg"].Transparency = 1
      parent["Right Arm"].Transparency = 1
      parent["Head"].Transparency = 1
   end
end
script.Parent.Touched:connect(steppedOn)

So what I am trying to do, is make it so when you touch the spawn point it turns your guy into a "custom" character from a model. But I don't know how I would go about doing this.

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Are you trying to do a Morph type of thing? You could glance at a morph's code. alphawolvess 1784 — 9y
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Kinda morph but it happens right when you join. I didn't think about looking at a morphs code good idea. BinaryResolved 215 — 9y

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