It's really unorganized and ineffecient. Plus, it doesnt work.
songs = {179712592,235855135,181547615,143959455,215733323} a179712592 = "All About That Bass" a235855135 = "See You Again" a181547615 = "Centuries" a143959455 = "Turn Down For What" a215733323 = "Watch Me" Model = script.Parent Music = Model.Music while wait() do Music.SoundId = (math.random(#songs[5])) wait(Music.TimeLength) if Music.SoundId == 179712592 then function processCommand(speaker, message) if message == string.lower("All About That Bass") then print(speaker.Name.."has won this round!") end end end end
What I want it to do: - Play a random song from the "songs" table - Detect if a player chats the name of the song (uppercase, lowercase, or any combination)
Your script seems to be fine but however you made some few silly mistakes.
songs = {179712592,235855135,181547615,143959455,215733323} a179712592 = "All About That Bass" a235855135 = "See You Again" a181547615 = "Centuries" a143959455 = "Turn Down For What" a215733323 = "Watch Me" Model = script.Parent Music = Model.Music while wait() do Music.SoundId = "http://roblox.com/asset/?id="..songs[(math.random(1,#songs)]-- You need the add the SoundFile link in order for the sound to actually play wait(Music.TimeLength) if Music.SoundId == "http://roblox.com/asset/?id=179712592" then--Here. function processCommand(speaker, message) if message == string.lower("All About That Bass") then print(speaker.Name.."has won this round!") end end end end
Edit: How do I make the Script print("has won this round!")
when the player say "All About That Bass" you ask?
It very easy! I'll comment you through it!
game.Players.PlayerAdded:connect(function(Player)--First we need to get the Player. Player.Chatted:connect(function(Message)--Then we need to use the parameter that is named "Player" for the Chatted event. if Message == "All About That Bass" then--This the player says "All About That Bass" then" and if he does then... print(Player.Name.." has won this round!")--It print this. end end) end)
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