I want this script to only work when I am actually in the water so I can jump and walk normally when I am not in the water.
local lolo=game:service("RunService"); local sealevel=0 function Jump(character) local B=character.Torso.Floater if character.Torso.Position.y<sealevel then local v=Instance.new("BodyVelocity") v.Parent=character.Torso v.velocity=Vector3.new(0,30,0) v.maxForce=Vector3.new(0,100000000,0) wait(.4) v:remove() end end while true do sealevel=script.Parent.Position.y for i,v in pairs(game.Players:GetChildren()) do if v.Character~=nil and v.Character:FindFirstChild("Torso")~=nil then local Torso=v.Character.Torso if Torso:FindFirstChild("Smoke")==nil then local s=Instance.new("Smoke") s.Parent=Torso s.Color=Color3.new(0,0.4,0.6) s.Opacity=0 s.RiseVelocity=0 s.Size=0.5 end if Torso:FindFirstChild("Floater")==nil then local B=Instance.new("BodyPosition") B.Parent=Torso B.position=Vector3.new(0,0,0) B.maxForce=Vector3.new(0,0,0) B.P=400 B.D=200 B.Name="Floater" v.Character.Humanoid.Changed:connect(function(val) if val=="Jump" and v.Character.Humanoid.Jump==true then Jump(v.Character) v.Character.Humanoid.Jump=false end end) end local ypos=Torso.Position.y local B=Torso.Floater if ypos<sealevel then Torso.Smoke.Opacity=0.2 B.position=Vector3.new(0,sealevel-1,0) B.maxForce=Vector3.new(0,100000,0) v.Character.Humanoid.WalkSpeed=8 v.Character.Humanoid.Health=v.Character.Humanoid.Health-2 else Torso.Smoke.Opacity=0 local B=Torso.Floater B.maxForce=Vector3.new(0,0,0) v.Character.Humanoid.WalkSpeed=12 end end end wait(.2) end