local KillBrick= script.Parent function steppedOn(part) local parent = part.Parent if game.Players:GetPlayerFromCharacter(parent) then parent.Humanoid.Health = 0 hint = Instance.new('Hint', Workspace) hint.Text = "You just got Bloxxed!" wait(5) hint:Destroy() end end KillBrick.Touched:connect(steppedOn)
It works, its just that it creates more then one then only deletes one of them and then stops. Any advice is helpful :)
You need to check if there already is a Message in Workspace! Another way to kill a player is by breaking the joints of their character. You could also use the Debris Service to wait a specific time, then remove it!:
KillBrick = script.Parent -- No reason to set this local, since it's not in a function KillBrick.Touched:connect(function(hit) if hit.Parent and game.Players:GetPlayerFromCharacter(hit.Parent) and not game.Workspace:findFirstChild("Message") then -- You need to check if there is a parent! hit.Parent:BreakJoints() local hint = Instance.new('Hint') hint.Text = "You just got Bloxxed!" hint.Parent = game.Workspace game:GetService("Debris"):AddItem(hint, 5) end end)