Hello, I would like to know if anyone of you have any suggestions on making this. I want a model to be placed when you click anywhere, this is what I have so far:
print("Loading Plugin...") -- Check if user has loaded plugin before local hasLoaded = plugin:GetSetting("pluginHasLoaded") if not hasLoaded then print(" To use this plugin, click on the button in the addon bar, then click on the object you want to inspect.") plugin:SetSetting("pluginHasLoaded", true) end -- Setup Toolbar local toolbar = plugin:CreateToolbar("Plugin") -- Setup button local button = toolbar:CreateButton( "Tree Generator", "Generates Trees", "http://www.roblox.com/asset/?id=253840185" ) button.Click:connect(function() print("Plugin is now active") plugin:Activate(true) -- Neccessary to listen to mouse input end) -- Setup mouse local mouse = plugin:GetMouse() mouse.Button1Down:connect(function() -- Binds function to left click local target = mouse.Target if target then print("Target: " .. target.Name) end print("X: " .. mouse.X .. " Y: " .. mouse.Y) end) print("Finished Loading ")