Hello, in the following script how can I convert it to just explode the named brick? I tried changing the name of the part and the following script, yet it seems to explode randomly some where else?
function onClicked() local deer = Instance.new("Explosion") -- IT DOES NOT HAVE TO BE "E" IT CAN BE ANY LETTER. I JUST LIKE USING THIS deer.BlastRadius = 10 --THE RADIUS, THE BIGGER THE RADIUS, THE BIGGER IT IS deer.BlastPressure = 99999 -- THE BLAST PRESSURE IS HOW POWERFUL IT IS. THE HIGHER, THE MORE DEADLY AND THE MORE UNANCHORED BRICKS WILL GO FLYING deer.Parent = game.Workspace deer.Position = script.Parent.Parent.door.Position end script.Parent.ClickDetector.MouseClick:connect(onClicked)