So, for my game, I have an event that fires in the main script that looks like this
event:FireAllClients("Class", "Explanation")
This should fire a tuple thingy in my localscript in ScreenGui that looks like this:
event.OnClientEvent:connect(function(...) local tuple = (...) if tuple[1] == "Results" then if tuple[2] == "Winner" then resultname.Text = "We have a winner!" resultname.TextColor3 = Color3.new(1, 0, 1) winner.Text = WinnerTag.Value .. " won the Blitz!" elseif tuple[2] == "No Winner" then resultname.Text = "Nobody Won!" resultname.TextColor3 = Color3.new(0, 170/255, 127/255) winner.Text = "Everyone was bloxxed in the Blitz! Better luck next time!" end results.Visible = true results.Position = UDim2.new(-.4, 0, 1, 0) results:TweenPosition(UDim2.new(.3, 0, .2, 0), "Out", "Quad", .5) wait(5) results:TweenPosition(UDim2.new(1, 0, 1, 0), "Out", "Quad", .5) elseif tuple[1] == "Class" then if tuple[2] == "Explanation" then explain.Visible = true explain.Position = UDim2.new(-.4, 0, 1, 0) explain:TweenPosition(UDim2.new(.3, 0, .2, 0), "Out", "Quad", .5) wait(5) explain:TweenPosition(UDim2.new(1, 0, 1, 0), "Out", "Quad", .5) end end end)
The darn thing doesn't fire. Help! One more problem. So I have a bunch of stringvalues in ServerStorage. The mainscript changes the Status and Timer stringvalues to match a a gui should be displaying.
statustag.Value = "Blitz" timertag.Value = roundtimer -- this is a variable that has the amount of time for a blitz
and the code in my LocalScript looks like this...
function secondstomins(seconds) local minutes = math.floor(seconds / 60) local remainingseconds = seconds % 60 if remainingseconds <= 0 then remainingseconds = "00" elseif remainingseconds <=9 then remainingseconds = "0" .. remainingseconds end return tostring(minutes) .. ":" .. remainingseconds end function update() if timertag.Value < 0 then statustitle.Text = statustag.Value else statustitle.Text = statustag.Value .. secondstomins(timertag.Value) end if statustag.Value == "Intermission" then statustitle.TextColor3 = Color3.new(170/255, 0, 1) elseif statustag.Value == "Blitz" then statustitle.TextColor3 = Color3.new(1, 1, 0) elseif statustag.Value == "Loading Map" or statustag.Value == "Waiting for Players" then statustitle.TextColor3 = Color3.new(170/255, 0, 0) end end timertag.Changed:connect(function() local value = timertag.Value update() end) statustag.Changed:connect(function() local value = timertag.Value update() end)
This doesn't work either! Please help me, it would be greatly appreciated! -Antharaziia