IM trying to stop players from opening menu to click reset.. how can i do so?
I tried using the ReplicatedFirst Way
game.ReplicatedFirst:RemoveDefaultResetButton()
You could break the CoreGui element's reset button by re-naming the player's Humanoid. If you need the Humanoid for damage, I believe just referencing to the new name when damaging players should keep it all functional.
game.Players.PlayerAdded:connect(function (player) player.CharacterAdded:connect(function (character) humanoid = character:WaitForChild('Humanoid') humanoid.Name = 'Nova' end) end)
local humanoid = character:WaitForChild('Nova') humanoid:TakeDamage(15)