IM trying to stop players from opening menu to click reset.. how can i do so?
I tried using the ReplicatedFirst Way
1 | game.ReplicatedFirst:RemoveDefaultResetButton() |
You could break the CoreGui element's reset button by re-naming the player's Humanoid. If you need the Humanoid for damage, I believe just referencing to the new name when damaging players should keep it all functional.
1 | game.Players.PlayerAdded:connect( function (player) |
2 | player.CharacterAdded:connect( function (character) |
3 | humanoid = character:WaitForChild( 'Humanoid' ) |
4 |
5 | humanoid.Name = 'Nova' |
6 | end ) |
7 | end ) |
1 | local humanoid = character:WaitForChild( 'Nova' ) |
2 | humanoid:TakeDamage( 15 ) |