I've been trying to create new arms and weld them to the old ones and make them go in a 90 degree angle to get them to look like how they do in FPS (Halo,Destiny,COD,etc)
I've been trying over and over to get this to work but nothing I did was right maybe one of you great people can help me with this?
Please read the green text before downvoting.
Debounce = false game.Workspace.ChildAdded:connect(function(Player)--Calls the function everytime a Character respawn or load local Humanoid = Player:FindFirstChild("Humanoid") if Humanoid then if not Debounce then Debounce = true local ArmStorage = game.Workspace:FindFirstChild("ArmStorage")--Check if there is a Model In Workspace called ArmStorage if not ArmStorage then--If the Model doesn't Exist then... local Model = Instance.new("Model", game.Workspace)--It creates a Model and Names it "ArmStorage" Model.Name = "ArmStorage" end wait(1) print("Player Character Has Loaded") local FakeArmL = Player["Left Arm"]:Clone()--Clone the player's Arm FakeArmL.Name = "FakeArmL"--Name it FakeArmL.Parent = game.Workspace.ArmStorage--Sets the Clone Parent FakeArmL.CFrame = Player["Left Arm"].CFrame--CFrame the Clone Arm to the "Original Arm" position local Weld1 = Instance.new("Weld", FakeArmL)--Using a Instance to create a weld and Parenting it to the Clone Weld1.Part1 = Player["Left Arm"]--Part1 property of the weld is Attached to the "Original Arm" Weld1.Part0 = FakeArmL--Part0 property of the weld is Attached to the Clone Player["Left Arm"].Transparency = 1--Set the "Original Arm" Transparency to 1 so you can see the Clone Arm --Creating the Right Arm(Exactly the Same as to top bit of coding but with different name) local FakeArmR = Player["Right Arm"]:Clone() FakeArmR.Name = "FakeArmR" FakeArmR.Parent = game.Workspace.ArmStorage FakeArmR.CFrame = Player["Right Arm"].CFrame local Weld2 = Instance.new("Weld", FakeArmR) Weld2.Part1 = Player["Right Arm"] Weld2.Part0 = FakeArmR Player["Right Arm"].Transparency = 1 Debounce = false end end end)
I got this working by parenting the cloned arms to the Camera
. I also had to clone the Humanoid
and Shirt
from the character for the character's appearance to apply to the new arms.
You can see the arms when you look down or jump.
LocalScript in StarterGui:
local Player = game.Players.LocalPlayer local Char = Player.Character local Cam = workspace.CurrentCamera local Left = Char:WaitForChild("Left Arm") local Right = Char:WaitForChild("Right Arm") local FakeL = Left:Clone() --Create Fake arms local FakeR = Right:Clone() local RightW = Instance.new("Weld",Right) --Weld arms together local LeftW = Instance.new("Weld",Left) RightW.Part0 = Right RightW.Part1 = FakeR LeftW.Part0 = Left LeftW.Part1 = FakeL local m = Instance.new("Model",Cam) --Create a model for the fake character m.Name = "Fake Character" Char:WaitForChild("Shirt"):Clone().Parent = m --Cloning for character appearance Char:WaitForChild("Humanoid"):Clone().Parent =m FakeL.Parent = m --Parent the fake arms to the fake character FakeR.Parent = m