I know this is a lot of code.. but nothing is happening and there is no output.
local intermissiontime = 20 local serverstorage = game:GetService("ServerStorage") local replicatedstorage = game:GetService("ReplicatedStorage") local debris = game:GetService("Debris") local event = replicatedstorage:WaitForChild("RemoteEvent") local maps = serverstorage:WaitForChild("Maps") local mapholder = game.Workspace:WaitForChild("MapHolder") while true do --load random map -[[mapholder:ClearAllChildren() wait(2) local allmaps = maps:GetChildren() local newmap = allmaps[math.random(1, #allmaps)] newmap.Parent = game.Workspace wait()]] --wait for contestants while true do wait(2) contestants = {} for _, player in pairs(game.Players:GetPlayers()) do if player and player.Character then local humanoid = player.Character:WaitForChild("Humanoid") if humanoid and humanoid.Health > 0 then table.insert(contestants, player) end end end if #contestants >= 2 then break else --what happens if there aren't 3 players end end --choose hp hp = contestants [math.random(1, #contestants)] --teleport players to map --put a brick called Spawn in workspace,put many of them in the map (23:04) --make a model called Spawns and put them in every map --make sure you update the map in serverstorage local spawns = newmap:WaitForChild("Spawns"):GetChildren() for _, player in pairs(contestants) do if player and player.Character and #spawns > 0 then local torso = player.Character:WaitForChild("Torso") local spawnindex = math.random(1, #spawns) local spawn = spawns(spawnindex) if spawn and torso then table.remove(spawns, spawnindex) torso.CFrame = CFrame.new(spawn.Positon + Vector3.new(0, 3, 0)) local backpack = players:FindFirstChild("Backpack") if backpack then if player == hp then --put potato in serverstorage local potato = serverstorage:WaitForChild("Potato"):clone() potato.Parent = backpack end end end end end --after teleporting, remove spawns (optional) 35:14 --round end conditions --only one player --sort game result --display results --hp winner --teleport players back to lobby --remove tools --intermission wait() end