This is checking if the the button pressed was Enum.KeyCode.E, it works perfectly in playsolo but it doesn't work in server play?
local player = game.Players.LocalPlayer if not player.Character then player.CharacterAdded:wait() end local character = player.Character game:GetService("UserInputService").InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.Keyboard then print(input.KeyCode) --This IS printing if (input.KeyCode == Enum.KeyCode.E) and (player.PlayerGui.Screen["Light Interaction"].Visible == true) and (character.Humanoid.Health > 0) then events.InteractionKeyPressed:FireServer() print("Fired") --This ISNT printing end end end)
It is this script and not the receiving end of it, character is defined above. FilteringEnabled is enabled. What can be causing this not to work only on server? I originally used KeyDown but that also worked only in PlaySolo.