I am having trouble with my code. It seems as if the script refuses to stop the already playing audio after a repeat loop. It is highly annoying because it will overlap with the music that plays after the loop and make a big obnoxious mess of sound. How do I prevent this??
CODE:
local soundss = game.Workspace.RoundMusic:GetChildren() local soundw = soundss[math.random(1,#soundss)] local sounddd = soundw:Clone() sounddd.Parent = game.Workspace sounddd:Play() sounddd:Destroy() local sum = 0 local num = 0 local tiem = 120 --[[120]] repeat sum = 0 for p,d in pairs (game.Players:GetChildren()) do coroutine.resume(coroutine.create(function() d.PlayerGui.TopBar.Frame.TextLabel.Text = "There are "..tiem.." seconds left to tag the runners!" end)) if d.RoleVal.Value == 1 then sum = sum + 1 end if d.RoleVal.Value == 2 then num = num + 1 end end tiem = tiem - 1 wait(1) until tiem == 0 or sum == 0 or num == 0 wait(1) spawn(function() sounddd:Stop() end) sounddd = nil soundss = game.Workspace.Sounds:GetChildren() soundw = soundss[math.random(1,#soundss)] sounddd = soundw:Clone() sounddd.Parent = game.Workspace sounddd:Play() sounddd:Destroy()
I answered myself, I Destroyed the sound before I could access it again LOL Thanks!