Please help me fix this problem. I want it to change in every # seconds.
p = script.Parent.Text while true do wait(1) p = ("Hint #1 - Say Status to open your Stats!") wait(5) p = ("Hint #2 - Increase your Int to make your mana regen higher!") wait(5) p = ("Hint #3 - Make sure you favorite and Thumbs up the game for more updates!") wait(10) p= ("Hint # 4 - If you want more classes added, just buy the New class gamepass and PM me the name of your Class. It will be put in the game within two weeks.") wait(15) end
How's this?
local messages = { -- Change me "I am the best"; "No you're not"; "Yes I am!"; "Really, you're not!"; } local label = script.Parent while true do for _, text in ipairs(messages) do label.Text = text wait(10) end end
Here, we have made the code much more readable by using a for loop to loop through all of the messages in the messages
table. However, this will only run once, so we need to wrap a while loop around it.
Another problem is you're setting p
to script.Parent.Text
, which is a string, and nothing else. By setting p
again, you're just overwriting the variable to another string. No reference to the TextLabel object there.
When you set the 'p' variable to the Text
property of script.Parent, then the variable becomes a string of whatever text that was, you can't change the Text property by making a variable equivelant to the Text property..
So, make the variable script.Parent
and index the Text
property when changing it.
I suggest making a table full of tables with the first index being the text and the second being the time to wait, then iterate through the table and input those values for the text and wait time.. it looks more asthetically pleasing and is more efficient(:
local p = script.Parent local msgs = { {'Hint #1 - Say Status to open your Stats!',5}, --Text, Time {'Hint #2 - Increase your Int to make your mana regen higher!',5}, {'Hint #3 - Make sure you favorite and Thumbs up the game for more updates!',10}, {'Hint # 4 - If you want more classes added, just buy the New class gamepass and PM me the name of your Class. It will be put in the game within two weeks.',15} } while true do for i,v in ipairs(msgs) do p.Text = v[1] wait(v[2]) end end