What You Need
For this you need to use InsertService
with the LoadAsset
function. The LoadAsset function takes one argument, which should be the mode ID that you want to insert.
Limitations
The model being inserted has to be owned by either of the two;
- The Developer of the game it is being inserted into
- ROBLOX
Code
So, for your purposes.. your ID is 247458463, so we'll use the LoadAsset function with that as the arguments.
2 | local model = game:GetService( 'InsertService' ):LoadAsset( 247458463 ) |
4 | model.Parent = workspace |
NOTE: The model inserted will be inside of a model object upon insert. So say you insert a script and use the method above, you have to index 'model' for the script