Greetings to the readers. Unfortunately I encountered a problem while editing a script.
Original script (The only thing I edited was this part):
local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value)
Edited script:
function change() num = math.random(1, 2) if num == 1 then local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value) end if num == 2 then local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit2.Value) end end
I also tried removing the "local" stuff, but I just can't get it to work. I'm a begginer when it comes to scripting. If someone does figure out the problem, please give me an answer :) I'll post the entire script too, just in case.
local Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value) local Me = script.Parent.Parent.Parent.Parent.Character local Weapon = game.Lighting.Moves:findFirstChild(script.Parent.Weapon.Value) local Weapon2 = game.Lighting.Moves:findFirstChild(script.Parent.Weapon2.Value) function Click(mouse) script.Parent.Visible = false if Me:findFirstChild("Humanoid") ~= nil then Me:findFirstChild("Arm1"):remove() Me:findFirstChild("Arm2"):remove() Me:findFirstChild("Leg1"):remove() Me:findFirstChild("Leg2"):remove() Me:findFirstChild("Chest"):remove() Me.Torso.Anchored = true local bul = Instance.new("Part") bul.formFactor = "Symmetric" bul.Shape = "Ball" f = script.Parent.Fire f:clone().Parent = bul bul.Size = Vector3.new(4,4,4) bul.BrickColor = BrickColor.new("White") bul.Transparency = 0 bul.Reflectance = 0.5 bul.CanCollide = false bul.Anchored = true bul.TopSurface = 0 bul.BottomSurface = 0 bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) bul.Parent = Me local bulm = Instance.new("SpecialMesh") bulm.Scale = Vector3.new(1, 1, 1) bulm.Parent = bul bulm.MeshType = "Brick" game:GetService("Debris"):AddItem(bul, 1.5) for i = 1 , 10 do bul.Size = bul.Size + Vector3.new(1,0,1) bul.CFrame = Me.Torso.CFrame * CFrame.new(0,0,0) wait(0.001) end Me.Torso.Anchored = false local g = Suit.Arm1:clone() g.Parent = Me local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = Me["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if Me:findFirstChild("Humanoid") ~= nil and Me:findFirstChild("Arm2") == nil then local g = Suit.Arm2:clone() g.Parent = Me local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = Me["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if Me:findFirstChild("Humanoid") ~= nil and Me:findFirstChild("Leg1") == nil then local g = Suit.Leg1:clone() g.Parent = Me local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = Me["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if Me:findFirstChild("Humanoid") ~= nil and Me:findFirstChild("Leg2") == nil then local g = Suit.Leg2:clone() g.Parent = Me local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = Me["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end if Me:findFirstChild("Humanoid") ~= nil and Me:findFirstChild("Chest") == nil then local g = Suit.Chest:clone() g.Parent = Me local C = g:GetChildren() local R = Me:GetChildren() for i=1, #R do if R[i].className == "Hat" then R[i]:remove() end end for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = Me.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end end end script.Parent.MouseButton1Down:connect(Click) local debounce = false local Me2 = script.Parent.Parent.Parent.Parent.Backpack local evolve = game.Lighting.None function getPlayer(humanoid) local players = game.Players:children() for i = 1, #players do if players[i].Character.Humanoid == humanoid then return players[i] end end return nil end function Click2(mouse) local human = Me:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true local player = getPlayer(human) if (player == nil) then return end evolve:clone().Parent = Me2.Parent.PlayerGui Weapon:clone().Parent = Me2 Weapon2:clone().Parent = Me2 debounce = false Me.Speed.Value = script.Parent.Speed.Value wait(0.1) human.WalkSpeed = script.Parent.Speed.Value human.MaxHealth = script.Parent.Health.Value human.Health = script.Parent.Health.Value Me.Shirt:remove() Me.Pants:remove() end end script.Parent.MouseButton1Down:connect(Click2)
Problem was fixed.
Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value) function change() num = math.random(1, 2) if num == 1 then Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit.Value) end if num == 2 then Suit = game.Lighting.Morphs:findFirstChild(script.Parent.Suit2.Value) end end