Hi. I've scripted an unbevel character script with help of many Redditors, but after a certain ammount of player join (I think that's the problem) the script just breaks. Any solutions?
--LEFT ARM-- local function trueWeld(a,b) local weld = Instance.new("ManualWeld", a) weld.Part0 = a weld.Part1 = b weld.C0 = CFrame.new() return weld end local function dressCharacter(character) character:WaitForChild("Left Arm").Transparency = 1 local fakeLeftArm = game.Workspace.Player:WaitForChild("lArm"):Clone() fakeLeftArm.Parent = character trueWeld(character:WaitForChild("Left Arm"),fakeLeftArm) character:WaitForChild("lArm").CanCollide = false end game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(dressCharacter) if player.Character then dressCharacter(player.Character) end end) --//LEFT ARM\\--
That's part of my script. It's basically that, copypasted for every part of the player model. Any clue?