Is there a way to make a script constantly check to see if a player has respawned?
local player = game.Players.LocalPlayer local role = player:WaitForChild("Role") local frame = player.PlayerGui.HUD:WaitForChild("SpectatePrompt") local replicatedstorage = game:GetService("ReplicatedStorage") local event = replicatedstorage:WaitForChild("RemoteEvent") local statustag = replicatedstorage:WaitForChild("StatusTag") local timertag = replicatedstorage:WaitForChild("TimerTag") local button = frame:WaitForChild("SpectateButton") role.Changed:connect(function(playerrole) if statustag.Value ~= "Match" then button.Visible = false elseif statustag.Value == "Match" then if playerrole.Value ~= "" then button.Visible = false elseif playerrole.Value == "" then button.Visible = true end end end)
I have this script which I want to check and wait if a player has respawned, cause it doesn't make the gui visible when they have died. Please help