I'm working on a RP game and I want the gui I have to work differently than before. This gui I have allows one to switch skins/forms based on the character they're playing as (Example: Samus, Zero Suit Samus; Zelda, Sheik)
The problem I have with the gui is that the player has to use a button to remove the morph as apposed to clicking on the other skin and have the skins swap automatically.
Here's the script I have for the Morphing:
Speed = 25 -- This is the character's speed! 16 is normal walkspeed.
debounce = false script.Parent.MouseButton1Click:connect(function() if debounce == false then local player = script.Parent.Parent.Parent.Parent.Parent local c = player.Character:GetChildren() if player ~= nil then debounce = true for i = 1, #c do if (c[i].ClassName == "Hat") then c[i]:Destroy() end wait() end player.Character.Torso.Transparency = 1 player.Character.Head.Transparency = .99 if(player.Character.Head:FindFirstChild("face"))then player.Character.Head.face.Parent = player.Character end player.Character:FindFirstChild("Left Arm").Transparency = 1 player.Character:FindFirstChild("Left Leg").Transparency = 1 player.Character:FindFirstChild("Right Arm").Transparency = 1 player.Character:FindFirstChild("Right Leg").Transparency = 1 player.Character.Humanoid.WalkSpeed = Speed local p = game.Lighting:FindFirstChild("Peach"):Clone() p.Parent = player.Character p.CFrame = CFrame.new(player.Character.Torso.Position) p.Anchored = false local Y = Instance.new("Weld") Y.Part0 = player.Character.Torso Y.Part1 = p Y.Parent = Y.Part0 itemlist = script.Parent:FindFirstChild("StartTools"):GetChildren() if #itemlist ~= 0 then for i= 1, #itemlist do local itemc = itemlist[i]:Clone() itemc.Parent = player.Backpack wait() end end wait(1) debounce = false end end
end)
and here's the remove button:
script.Parent.MouseButton1Click:connect(function() local player = script.Parent.Parent.Parent.Parent player.Character.Torso.Transparency = 1 player.Character:FindFirstChild("Left Arm").Transparency = 1 player.Character:FindFirstChild("Left Leg").Transparency = 1 player.Character:FindFirstChild("Right Arm").Transparency = 1 player.Character:FindFirstChild("Right Leg").Transparency = 1 player.Character.Head.Transparency = 0.99 if(player.Character:FindFirstChild("fac") ~= nil)then player.Character.face.Parent = player.Character.Head end g = player.Character:GetChildren() for i = 1,#g do if(g[i].ClassName == "Part")then if(g[i].Size == Vector3.new(1, 1, 1))then g[i]:Destroy() end end end
end)