Ok so far,I've made a script that shoots transparent parts with a selectionbox. Now all I want it to do is make sure it flings the character in a 360 spin while shooting it at the player. As well as I also want it to grow from a small part to a big part sorta like going in a wait() loop. Can any one of you please explain how?
mouse = game.Players.LocalPlayer:GetMouse() function KeyDown(key) if key:lower() == "g" then x = Instance.new("Part") x.Size=Vector3.new(20,20,20) x.BrickColor=BrickColor.new("New Yeller") x.TopSurface="Smooth" x.Transparency=1 x.BottomSurface="Smooth" x.CFrame=game.Players.LocalPlayer.Character.Torso.CFrame*CFrame.new(0,0,0) x.Parent = game.Workspace y = Instance.new("BodyVelocity") y.Parent = x y.maxForce=Vector3.new(math.huge,math.huge,math.huge) y.velocity=game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*80 z = Instance.new("SelectionBox") z.Parent = x z.Adornee = x game:GetService("Debris"):AddItem(x,2) end; end; mouse.KeyDown:connect(KeyDown)