I'm trying to take all the zombies off when the character dies and resets the level, but instead of spawning 3 zombies for level 1, it spawns an uncountable amount.
Zombie = game.Lighting.Zombie:Clone() Num_Zom = 0 Level = 1 function Stance() repeat local Zom2 = Zombie:Clone() local pos = Vector3.new(math.random(-150,150),0,math.random(-150,150)) Zom2.Parent = workspace Zom2:MakeJoints() Zom2:MoveTo(pos) Num_Zom = Num_Zom + 1 until Num_Zom == Level * 3 while wait(3) do for i,v in pairs (game.Workspace:GetChildren()) do if v.Name == "Zombie" and v.Humanoid.Health == 0 then Num_Zom = Num_Zom - 1 v:remove() end if Num_Zom == 0 then Level = Level + 1 for i,v in pairs (game.Players:GetPlayers()) do v.stats.Level.Value = Level end Stance () end end end end game.Players.PlayerAdded:connect(function(Player) Stance() end) game.Players.PlayerAdded:connect(function(Player) local ting = false Player.CharacterAdded:connect(function(Char) if ting == true then ting = false Stance() end Char.Humanoid.Died:connect(function() for i,v in pairs (game.Workspace:GetChildren()) do if v.Name == "Zombie" then v:remove() Level = 1 end end ting = true end) end) end) while wait(5) do print (Level) end