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Can someone help me with block health?

Asked by 9 years ago

I am working on a base that is going to have a wall that can be attacked and when its hit points hit 0 it will disappear. I have made a model and added the part and a humanoid part as well. I am not sure why the block will not disappear when its hit points hit 0. can anyone help me please...


if Script.Parent.Humanoid.Health > 0 then do Script.Parent.Part.Transparency = 0 Script.Parent.Part.CanCollide = true if Script.Parent.Humanoid.Health <= 0 then do Script.Parent.Part.Transparency = 1 Script.Parent.Part.CanCollide = false end

as well if you have a better code feel free to share.

ok, revised issues.....

This is what I have now it works kind of....

It will change one block transparency and not the others.

help please... lol

this is how it is set up

Workspace

 Model

      Script

      Model

      Model

      Model

      Model

      Model

      Model

      Model

This is the script

for i,v in pairs(script.Parent:GetChildren()) do 
    if not v:IsA("Script") then 
        v.Humanoid.Changed:connect(function() 
            if script.Parent.Model.Humanoid.Health > 0 then 
                script.Parent.Model.Part.Transparency = 0 
                script.Parent.Model.Part.CanCollide = true 
            elseif script.Parent.Model.Humanoid.Health <= 0 then 
           script.Parent.Model.Part.Transparency = 1 
                script.Parent.Model.Part.CanCollide = false 
            end 
        end) 
    end 
end 
0
Fixed mine Shawnyg 4330 — 9y

1 answer

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1
Answered by
Shawnyg 4330 Trusted Badge of Merit Snack Break Moderation Voter Community Moderator
9 years ago

You had a few syntax errors..

script.Parent.Humanoid.Changed:connect(function()
    if script.Parent.Humanoid.Health > 0 then
        script.Parent.Part.Transparency = 0
        script.Parent.Part.CanCollide = true
    elseif script.Parent.Humanoid.Health <= 0 then
        script.Parent.Part.Transparency = 1
        script.Parent.Part.CanCollide = false
    end
end)

Oh! You never said you wanted all the blocks to become invisible! Here's the fixed one!

for i,v in pairs(script.Parent:GetChildren()) do
    if not v:IsA("Script") then
        v.Humanoid.Changed:connect(function()
            if v.Humanoid.Health > 0 then
                v.Part.Transparency = 0
                v.Part.CanCollide = true
            elseif v.Humanoid.Health <= 0 then
                v.Part.Transparency = 1
                v.Part.CanCollide = false
            end 
        end)
    end
end)
0
Thanks for the answer, but i put this in my script and it still isnt changeing the Transparency of my brick. ( I have a model and in the model i have a humanoid, and a part and the script. The part is what i am trying to make go away after someone kills the block.) snipers0076 5 — 9y
0
@snipers0076 Try now. Shawnyg 4330 — 9y
0
thanks alot, it worked, i didnt see any change. what did you change in the code? snipers0076 5 — 9y
0
i cant raise your score or i would, i need 4 more points to beable to.. but thanks alot for the help. You will see lots of me on here, I am new to LUA and trying to learn lol. snipers0076 5 — 9y
View all comments (10 more)
0
Hello, Thank you for your help. I was just wondering if it wouldn't be better if I put the script in a model and the 100 or so blocks that I need to have hit points on in the same model. instead of putting the script in each block. have one script for all of the blocks. what do you thank would that allow my game to have less lag? snipers0076 5 — 9y
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@snipers0076 For my changed event, I just removed the ".Health" part. If you want to have this script work for multiple parts, within one script, I recommend using the generic loop. I'll do that now Shawnyg 4330 — 9y
0
thanks for the reply again, but this one dont seam to work. i fixed the typo in children, and the extra ) but it still dont work. i have my model and in that model i placed the script, in the same model is the other blocks that the script will affect. I have been messing with this script all day lol... snipers0076 5 — 9y
0
this is what it gives me...(10:37:01.833 - Humanoid is not a valid member of Model) im working on it, if i get it i wil repost snipers0076 5 — 9y
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wow, i dont know why this scrips is giving me such a problem. all i want is a wall for my base that can be attacked and when it health hits 0 it goes away... lol man all day on 1 script snipers0076 5 — 9y
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Hm. That depends with your error. Where is the Humanoid located? Please give the Hierachy (Full location) Shawnyg 4330 — 9y
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yea i tried but this web page messed up my format...... snipers0076 5 — 9y
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i put it up top, i hope you can understand it.... it is workspace, and in there i have a model with 10 models in it, as well as the script.. the 10 models each have a humanoid inside and a part (block) the humanoid gives the part health so it can be destroyed.. snipers0076 5 — 9y
0
Nice!, thanks alot it works ..... thanks for all of your help snipers0076 5 — 9y
0
ok, i am not sure if you got my messages but, i am having problems with lag. Will to many blocks lag the game out? snipers0076 5 — 9y
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