Lets say i was making a gun.
( i am )
And i want to make im down sights.
Well, i can do this by using the players mouse.hit and aiming by this following line
weld1.C1 = CFrame.new(Player.Character.Head.CFrame.p,oldMouseHit):toObjectSpace(Player.Character.Torso.CFrame)
which is used in my mouse following head script
the gun parts are welded to the players head and the players head aimed to mouse.hit
but when i use these sequence of code
Bullet = Instance.new("Part") Bullet.FormFactor = "Custom" Bullet.Name = "GunBullet" Bullet.Size = Vector3.new(.2,.2,.2) Bullet.CanCollide = false Bullet.CFrame = game.Players.LocalPlayer.Character.Head.CFrame Bullet.BrickColor = BrickColor.new("Really Black") Bullet.Velocity = game.Players.LocalPlayer.Character.Head.CFrame.lookVector * 500 Bullet.Parent = game.Workspace
the head of the player wants to look at this part that is spawned in when the gun is shot and it causes some glitchy aiming
so i was wondering if there was any other way to do aim the players head to there mouse without making it glitch out
i also tried using mouse.origin
but i could not use that right
thanks for anyone who will help :D